domingo, 12 de agosto de 2012

MPC Vancouver - Superman: The Man of Steel


Finally arrived to Vancouver to work for this great movie. Contracted as Senior FX TD with Maya. I'll be here until 18th of January. Hope this couple of months to definitely launch PyroVFX to start freelancing 100%. Visit http://pyrovfx.com for more info.

Finalmente llegue a Vancouver para trabajar en esta gran pelicula. Fui contratado como Senior FX TD en Maya. Estare aqui hasta el 18 de enero. Espero en estos meses lanzar definitivamente a PyroVFX y comenzar a trabajar como freelancer 100%. Visita http://pyrovfx.com para mas informacion.

sábado, 9 de junio de 2012

Redoxon Project 2012


Redoxon Proyect 2012 from Agustin Schilling on Vimeo.

(script developed to generate crowds. Beta version)


Project done from March 2012 to April 2012 in Maya 2011.

Tasks for this project:

- Camera Projection modelling and mapping.
- Developed a Mel Script to generate crowds.
- Made other Mel Script to fix some models, assign UV's, connect nodes, assign shaders and create render layers for the crowds.
- Developed a CacheExportGeometry script so that the mutant character's crowd could be render it out in Max.
- Made Mutant and Soldier's lowpoly so that they could be managed as crowd.
- Made mist pass for the comp.

Tareas para este proyecto:

- Modelado y Camera projection de los escenarios.
- Desarrolle una herramienta para generar multitudes.
- Hice otros scripts para corregir modelos, asignar UV's, conectar nodos, asignar shaders y crear renderlayers para las multitudes.
- Desarrolle un tool para exportar cache de geometria de los mutantes, para que puedan ser rendereados en Max.
- Realize los modelados lowpoly de los soldados y mutantes para poder usarlos como multitud.
- Hice un pass de niebla para compo.

lunes, 2 de enero de 2012

FX for Illusion Studios





Some Maya Fluids and Particles I made for an Illusion Studios new TV - series idea. Basically, I have to make a bigger and more important explosion. As I only had a couple days, for about 6 shots, I focused on 3 elements:

- The main explosion.
- Some debris.
- Smoke produced by explosion.

I would have loved to make more passes, like sparks, more debris, so as to get a better final result, but no more time for it. The quick comp. is just a preview composition I made to see how the FX were working, but some other guy will work deeply on it. Enjoy!


Estos son unos Maya Fluids y Particulas que hice para un piloto de Illusion Studios. Basicamente, tenia que hacer una explosion mas grande e importante. Como solo tenia un par de dias, para alrededor de 6 tomas, me focalize en 3 elementos:

- Explosion principal
- Escombros
- Humo producido por la explosion.

Me hubiese gustado hacer mas pases, como chispas, mas escombros, para llegar a un mejor resultado final, pero no habia mas tiempo. La compo, es una composicion de prueba que hice para ver como funcionaban los FX, pero alguno de los chicos va a trabajar en eso luego. Disfruten!