Redoxon Proyect 2012 from
Agustin Schilling on
Vimeo.
(script developed to generate crowds. Beta version)
Project done from March 2012 to April 2012 in Maya 2011.
Tasks for this project:
- Camera Projection modelling and mapping.
- Developed a Mel Script to generate crowds.
- Made other Mel Script to fix some models, assign UV's, connect nodes, assign shaders and create render layers for the crowds.
- Developed a CacheExportGeometry script so that the mutant character's crowd could be render it out in Max.
- Made Mutant and Soldier's lowpoly so that they could be managed as crowd.
- Made mist pass for the comp.
Tareas para este proyecto:
- Modelado y Camera projection de los escenarios.
- Desarrolle una herramienta para generar multitudes.
- Hice otros scripts para corregir modelos, asignar UV's, conectar nodos, asignar shaders y crear renderlayers para las multitudes.
- Desarrolle un tool para exportar cache de geometria de los mutantes, para que puedan ser rendereados en Max.
- Realize los modelados lowpoly de los soldados y mutantes para poder usarlos como multitud.
- Hice un pass de niebla para compo.